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Trade & Connect

Trade & Connect is a live performance experience design that uses an app and self-check-out system to allow the audience to easily trade free DIY items and exclusive merch that represent the performances and Venues.
Sponsored by Live Nation Entertainment, our goal is to create a more fulfilling and immersive experience for the audience.

CATEGORY

Market Research, UIUX, Experience Design, Product Design

TEAM

Shira Chuang, Bowen Zhou

(we worked collaboratively on all parts of research and design decisions. I built the CAD Solidworks stores, and my partner made the app prototype)

TOOL

Solidworks, KeyShot, Adobe XD, Illustrator, Paper Prototype, Miro, Zoom

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DURATION

2 Months

Learning About Our Users

01

Establish Learning Goals & Interview Protocols

Overall goal is to conduct qualitative research with individual interviews and focus groups, by asking open ended non-leading questions and conducting interview stimuli/activities.

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Conduct Individual Interview & Focus Groups

Goal is to see from interviewees' perspectives, and to be friendly to make interviewees as comfortable as sharing information as possible.

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Synthesis

02

Categorize Interview Insights
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Establish Opportunity Statements

interaction

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Create interactive activities between strangers to make them feel connected

Deliver unique artifacts to the audience to create lasting memories

Something to bring home

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Create opportunities for time spaces to increase audience engagements

Waiting time

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Ideation & Iteration

03

Ideation

With the above 3 opportunities statements, our goal is to create an experience that fits in the center of the Venn diagram.

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Something to bring home

interaction

Waiting time

Sketch, Prototype, Feedback, Iterate...

A series of iteration begin, and by utilizing the technology of Zoom and Miro to communicate with my partner and receive feedback from our professor

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Final Design

04

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Trade & Connect

A trading experience

Allow audiences to trade free DIY items and exclusive merch that represent the performances and Venue location
Allow audiences to trade free DIY items and exclusive merch that represent the performances and Venue location
Allow audiences to trade free DIY items and exclusive merch that represent the performances and Venue location.
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Validation

We know that our solution would work by looking at existing behavior & culture 

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we sell them through self check-out

Store Type One: Walk-in Patch Store

Primary store with all patches

Store Type Two: Outdoor Patch Booth

Portable and scattered around the venue

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I prepare DIY items.

Before going to the venue

I purchase my concert ticket through the Venue App and connect with other concert-goers.

aT THE vENUE

I see these circular mushroom looking booth.
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I use the app to QR code purchase the patch I like.
I grab my patch through the self-check out booth.
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I can later trade my purchase items with other concert-goers.
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Back Home

I go back to scan the QR code on my traded patch to see information about it and who has traded this item before.
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I add my patches to my collection to remember the amazing concert experience.

The system Overview

Brand Base System

Venue based identities for patch designs.

Performance Based Designs

Each artist can have a set of unique designs.

Flexible

Locations of trading & selling can differ depending on the Venue, and artists can collaborate with others

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Thank you :)

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